A benchmark in which language models design roller coasters that RollerCoaster Tycoon 2 builds, tests, and rates.
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{"dir":1}{"deltas":[{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"flat","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"end_station","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"begin_station","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"middle_station","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":16,"piece":"up_25","slope_out":2},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":64,"piece":"up_60","slope_out":4},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":8,"piece":"flat_to_up_25","slope_out":2},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":32,"piece":"up_25_to_up_60","slope_out":4},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":32,"piece":"up_60_to_up_25","slope_out":2},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":8,"piece":"up_25_to_flat","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":-16,"piece":"down_25","slope_out":6},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":-64,"piece":"down_60","slope_out":8},{"bank_out":0,"dir_out":1,"dx_tiles":0,"d… (7346 chars)
{"todos":[{"content":"Plan a closed-circuit layout on paper using piece geometry","priority":"high","status":"in_progress"},{"content":"new_ride + build the circuit in chunks","priority":"high","status":"pending"},{"content":"Verify circuit_closed via get_state, fix any rejections","priority":"high","status":"pending"},{"content":"finish_and_test to bank a score EARLY","priority":"high","status":"pending"},{"content":"Iterate: rebuild to beat the banked score if time allows","priority":"medium","status":"pending"},{"content":"Confirm banked score via best_result","priority":"medium","status":"pending"}]}[
{
"content": "Plan a closed-circuit layout on paper using piece geometry",
"status": "in_progress",
"priority": "high"
},
{
"content": "new_ride + build the circuit in chunks",
"status": "pending",
"priority": "high"
},
{
"content": "Verify circuit_closed via get_state, fix any rejections",
"status": "pending",
"priority": "high"
},
{
"content": "finish_and_test to bank a score EARLY",
"status": "pending",
"priority": "high"
},
{
"content": "Iterate: rebuild to beat the banked score if time allows",
"status": "pending",
"priority": "medium"
},
{
"content": "Confirm banked score via best_result",
"status": "pending",
"priority": "medium"
}
]
I have the dir=2 geometry. Let me get geometry for the other directions so I can plan a precise closed circuit, and set up my task list.
I have all four direction geometries. Let me plan and start building. My design: tall chain lift, big drop, corkscrew inversions, a helix, camelback airtime hills, banked corners, and a long return with a brake run. Starting at (40,92) facing +x, safely away from the lake. Let me build the first chunk: station, booster, lift hill, top banked turn, and the big drop.
{"dir":2,"ride_type":51,"x":40,"y":92}{"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":92,"z":112},"ride_id":0}
{"pieces":["begin_station","middle_station","middle_station","end_station",{"speed":26,"t":"booster"},{"chain":true,"t":"flat_to_up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25_to_flat"},"flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat_to_down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":3,"slope":0,"x":58,"y":78,"z":96},"placed_this_call":28,"total_placed":28}
28 of 29 placed and the cursor is at z=96 (underground) — one piece was rejected mid-sequence, shifting my height math. Let me inspect the exact state.
{"circuit_closed":false,"cursor":{"bank":0,"dir":3,"slope":0,"x":58,"y":78,"z":96},"finalized":false,"pieces_placed":28,"placed_pieces":["begin_station","middle_station","middle_station","end_station",{"speed":26,"t":"booster"},{"chain":true,"t":"flat_to_up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25_to_flat"},"flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat_to_down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25_to_flat"],"ride_id":0,"start":{"bank":0,"dir":2,"slope":0,"x":40,"y":92,"z":112},"total_cost":27329}
I over-descended: my lift gained +128 (top z=240) but my drop shed -144, landing at z=96 (underground). I sent 7 `up_25` but 8 `down_25`. Let me undo the extra down pieces and re-level to z=112.
{"cursor":{"bank":0,"dir":3,"slope":6,"x":58,"y":79,"z":104},"pieces_placed":27,"removed":"down_25_to_flat"}
{"cursor":{"bank":0,"dir":3,"slope":6,"x":58,"y":80,"z":120},"pieces_placed":26,"removed":"down_25"}
{"piece":"down_25_to_flat"}{"circuit_closed":false,"cost":800,"cursor":{"bank":0,"dir":3,"slope":0,"x":58,"y":79,"z":112},"pieces_placed":27,"placed":"down_25_to_flat"}
Good, now at ground (58,79,112) facing dir3. The batch placed all 28 (I sent 7 `up_25`, not 8). Now I'll build the north run with a corkscrew inversion, then a banked turn west. Let me place this chunk and verify.
{"pieces":["flat","left_corkscrew_up","right_corkscrew_down","flat","flat","flat","flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":57,"y":68,"z":112},"placed_this_call":10,"total_placed":37}
Now at (57,68,112) facing west (dir0), 37 pieces. Let me confirm the exact built sequence before continuing the west leg.
{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":57,"y":68,"z":112},"finalized":false,"pieces_placed":37,"placed_pieces":["begin_station","middle_station","middle_station","end_station",{"speed":26,"t":"booster"},{"chain":true,"t":"flat_to_up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25_to_flat"},"flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat_to_down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25_to_flat","flat","left_corkscrew_up","right_corkscrew_down","flat","flat","flat","flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat"],"ride_id":0,"start":{"bank":0,"dir":2,"slope":0,"x":40,"y":92,"z":112},"total_cost":40200}
State confirmed: 37 pieces, cursor at (57,68,112) facing west (dir0). Now I'll build the west leg: 2 more corkscrew inversions, camelback airtime hills, an s-bend, heading west. Placing 19 pieces.
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West leg landed exactly at (34,63) as planned. Now corner C (west→south turn), placing just the corner first to verify the exact exit position.
{"pieces":["flat_to_right_bank","banked_right_turn_5","right_bank_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":1,"slope":0,"x":31,"y":67,"z":112},"placed_this_call":3,"total_placed":59}
Corner C landed exactly at (31,67) facing south. Now the south leg: flats, two camelback hills, and s-bends for length, ending at y=89.
{"pieces":["flat","flat","flat_to_up_25","up_25_to_flat","flat_to_down_25","down_25_to_flat","s_bend_right","s_bend_left","flat","flat_to_up_25","up_25_to_flat","flat_to_down_25","down_25_to_flat","flat","flat","flat","flat","flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":1,"slope":0,"x":31,"y":89,"z":112},"placed_this_call":18,"total_placed":77}
South leg landed exactly at (31,89). Now corner D (south→east turn), placing just the corner to verify exit position before the final return.
{"pieces":["flat_to_right_bank","banked_right_turn_5","right_bank_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":2,"slope":0,"x":35,"y":92,"z":112},"placed_this_call":3,"total_placed":80}
Corner D at (35,92) facing east, exactly on plan. Final return leg to the station with brakes — 5 tiles to (40,92).
{"pieces":["flat",{"speed":10,"t":"brakes"},{"speed":10,"t":"brakes"},"flat","flat"]}{"circuit_closed":true,"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":92,"z":112},"placed_this_call":5,"total_placed":85}
Circuit closed with 85 pieces. Testing now to bank a score early.
{"bounds":{"max_tile_x":61,"max_tile_y":92,"max_z":264,"min_tile_x":31,"min_tile_y":63,"min_z":112},"placed_pieces":["begin_station","middle_station","middle_station","end_station",{"speed":26,"t":"booster"},{"chain":true,"t":"flat_to_up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25_to_flat"},"flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat_to_down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25","down_25_to_flat","flat","left_corkscrew_up","right_corkscrew_down","flat","flat","flat","flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat","flat","left_corkscrew_up","right_corkscrew_down","flat_to_up_25","up_25_to_flat","flat_to_down_25","down_25_to_flat","flat","flat","s_bend_right","left_corkscrew_up","right_corkscrew_down","flat_to_up_25","up_25_to_flat","flat_to_down_25","down_25_to_flat","flat","flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat","flat","flat_to_up_25","up_25_to_flat","flat_to_down_25","down_2… (2280 chars)
Banked a score: **6.41** (excitement 6.41, intensity 6.40, 3 inversions, 522 length, similarity 0.36). That's my safety net. Now I have headroom — intensity is only 6.4, so I can push harder. Let me rebuild a more exciting v2: taller lift, a steep 60° first drop, 4 corkscrew inversions, and 5 airtime hills. Demolishing and rebuilding.
{"demolished":0}
{"dir":2,"ride_type":51,"x":40,"y":92}{"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":92,"z":112},"ride_id":0}
Now building v2. Chunk 1: station, booster, tall chain lift (8×up_25 → z=256), corner A, and steep 60° drop.
{"pieces":["begin_station","middle_station","middle_station","end_station",{"speed":28,"t":"booster"},{"chain":true,"t":"flat_to_up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25_to_flat"},"flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat_to_down_25","down_25_to_down_60","down_60","down_60_to_down_25","down_25_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":3,"slope":0,"x":58,"y":83,"z":96},"placed_this_call":23,"total_placed":23}
{"cursor":{"bank":0,"dir":3,"slope":6,"x":58,"y":84,"z":104},"pieces_placed":22,"removed":"down_25_to_flat"}
{"cursor":{"bank":0,"dir":3,"slope":8,"x":58,"y":85,"z":136},"pieces_placed":21,"removed":"down_60_to_down_25"}
The drop ended at z=96 — 16 below ground (112). The geometry deltas for slope transitions don't match actual behavior. Let me undo the 5 drop pieces one at a time to learn the true dz of each.
{"cursor":{"bank":0,"dir":3,"slope":8,"x":58,"y":86,"z":200},"pieces_placed":20,"removed":"down_60"}
{"cursor":{"bank":0,"dir":3,"slope":6,"x":58,"y":87,"z":232},"pieces_placed":19,"removed":"down_25_to_down_60"}
{"cursor":{"bank":0,"dir":3,"slope":0,"x":58,"y":88,"z":240},"pieces_placed":18,"removed":"flat_to_down_25"}
I've identified the actual dz values: drop pieces match the geometry, but the lift transitions net to 0, so the 8×up_25 lift only gains +128 (top z=240). Now at (58,88) z=240, I'll place a 60° drop totaling −128 to reach ground.
{"piece":"flat_to_down_60"}{"circuit_closed":false,"cost":1175,"cursor":{"bank":0,"dir":3,"slope":8,"x":58,"y":87,"z":216},"pieces_placed":19,"placed":"flat_to_down_60"}
{"pieces":["down_60","down_60_to_down_25","down_25_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":3,"slope":0,"x":58,"y":84,"z":112},"placed_this_call":3,"total_placed":22}
Current state check — I need to confirm exactly what's placed (the lift may have rejected an `up_25` at the height cap), then continue the north run.
{"circuit_closed":false,"cursor":{"bank":0,"dir":3,"slope":0,"x":58,"y":84,"z":112},"finalized":false,"pieces_placed":22,"placed_pieces":["begin_station","middle_station","middle_station","end_station",{"speed":28,"t":"booster"},{"chain":true,"t":"flat_to_up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25"},{"chain":true,"t":"up_25_to_flat"},"flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat","flat_to_down_60","down_60","down_60_to_down_25","down_25_to_flat"],"ride_id":0,"start":{"bank":0,"dir":2,"slope":0,"x":40,"y":92,"z":112},"total_cost":22387}
Now at (58,84) dir3 on the ground after the steep 60° drop. Let me build the north run: an airtime camelback, a corkscrew inversion, then a banked turn to head west.
{"pieces":["flat_to_up_25","up_25_to_flat","flat_to_down_25","down_25_to_flat","left_corkscrew_up","right_corkscrew_down","flat","flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":57,"y":72,"z":112},"placed_this_call":11,"total_placed":33}
I've placed 33 pieces and positioned the cursor at coordinates (57,72) facing west. Now I'll build the west leg with corkscrews, a camelback, s-bends, and corner C to turn south.
{"pieces":["flat","flat","left_corkscrew_up","right_corkscrew_down","flat","flat","left_corkscrew_up","right_corkscrew_down","flat_to_up_25","up_25_to_flat","flat_to_down_25","down_25_to_flat","s_bend_right","s_bend_left","flat","flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":1,"slope":0,"x":32,"y":70,"z":112},"placed_this_call":19,"total_placed":52}
West leg landed exactly at (32,70) facing south. Now the south leg: three left s-bends (shifting west to x=29), a camelback hill, flats, then corner D to turn east toward the station.
{"pieces":["s_bend_left","s_bend_left","s_bend_left","flat","flat","flat_to_up_25","up_25_to_flat","flat_to_down_25","down_25_to_flat","flat","flat","flat","flat","flat_to_right_bank","banked_right_turn_5","right_bank_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":2,"slope":0,"x":33,"y":92,"z":112},"placed_this_call":16,"total_placed":68}
South leg landed exactly at (33,92) facing east — right on the station's row. Final return leg: 7 tiles to (40,92) with brakes before the station.
{"pieces":["flat","flat",{"speed":12,"t":"brakes"},{"speed":12,"t":"brakes"},{"speed":8,"t":"brakes"},"flat","flat"]}{"circuit_closed":true,"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":92,"z":112},"placed_this_call":7,"total_placed":75}
Circuit closed with 75 pieces — cursor back at start (40,92,112). The layout has a steep 60° first drop, 3 corkscrew inversions, camelback airtime hills, s-bends, and 4 banked corners. Let me test it. One concern: no mid-course booster before the corkscrews, so I'll watch for a valley.
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I've secured 6.41 points and identified key performance metrics: the longer gentle drop outperformed the steep one, and I have room to increase intensity and improve airtime and top speed. Now I'll replay the better layout with strategic booster placements to optimize performance.
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I've confirmed the v2 design scored 6.33, below the banked 6.41, and identified that the lift caps at 7 ups while gentle drops outperform steep ones. Now I'll test v3 with a mid-course booster and two camelbacks to improve airtime and speed while maintaining the closure.
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26/27 placed, cursor z=96 again — one piece dropped silently. Checking exact state.
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I found that the lift silently dropped a section, leaving the track 16 units underground. I'll fix this by undoing the last two drops and re-leveling, then continue with v3 while accounting for the geometry shift.
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Lift gained +112 but drop shed −128 (one extra `down_25`), landing 16 underground. I've undone `down_25_to_flat`; now undo one `down_25` and re-level.
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One `up_25` was silently dropped (lift topped at z=224, not 240), so my 7-down drop overshot. I've removed the extra down piece. Now re-level to ground.
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I've confirmed the ground position and identified that the v3 layout is shifted slightly from build A, so I'll verify each segment empirically. Now I'm building batch 2 with the booster, corkscrew, camelback, and corner elements.
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I've placed 54 pieces with the cursor at the corner C exit, noting a slight offset from the previous build that I'll account for in the return leg. Now I'll work on the south leg with s-bends, a booster, and double camelbacks leading into corner D.
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South leg + corner D landed exactly at (32,89) facing east. Final return: brakes, left_turn_5 up to y=92, right_turn_1 to face east, 3 flats to station.
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I found that `right_turn_1` lacks artwork for ride 51, so I'm undoing the `left_turn_5` and will instead use a pair of 3-tile turns to reach the target position.
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Circuit closed — 77 pieces, cursor back at start. Testing v3 now.
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v3 banked **6.49** — new best (up from 6.41). Intensity only 6.88, so I have headroom to ~9.5. Key gains came from the mid-course booster (max speed 1.27M vs 1.08M) and better airtime (−0.87g). Let me push further with v4: full-height lift, a 4th inversion, and a descending helix for lateral G + length. Demolishing and rebuilding.
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Lift topped at z=240 — full height. Now corner A, gentle drop, booster(30), airtime hill, corkscrew #1, corner B.
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At (57,66) facing west. Now the west leg: 3 corkscrew inversions (#2,#3,#4), camelback, s-bends, then corner C turning south.
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West leg landed exactly at (27,61) facing south. Now south leg: hills, s-bends, booster, corner D.
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South leg + corner D landed exactly at (31,92) facing east. Final return: 9 tiles with brakes to close at (40,92).
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Circuit closed — 98 pieces, 4 inversions, full-height lift. Testing v4.
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v4 banked **6.80** — new best (up from 6.49). Intensity 7.54, still headroom to ~9.5. Gains came from full-height lift (drop 16), 4 inversions, length 610, more airtime. Let me push a v5: bigger footprint (expand north), 5-6 inversions, more length/airtime. Demolishing.
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v4 = **6.80** banked. Now v5: expand west leg to 4 corkscrews (5 inversions total), more airtime hills, longer south leg. Building opening chunk (station → corner B).
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Rejection: "Raise or lower land first" at `right_bank_to_flat`, cursor z=96. The batch silently dropped one `up_25` again (lift topped at 224 not 240), so the drop overshot to underground. In v4 I placed the lift in its own batch and it worked. Let me demolish and rebuild with the lift separated.
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Rebuilding v5. I'll place the lift in a separate batch to ensure all 7 `up_25` pieces register (the earlier large batch silently dropped one). Starting with station, booster, and lift base.
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Lift confirmed at z=240. Now corner A, the drop, booster, airtime hill, corkscrew #1, and corner B.
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I've confirmed the opening matches v4 at 39 pieces. Now I'll extend the west leg with four corkscrews and two camelbacks, pushing north and west toward corner C.
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Corner D exited at (32,86) instead of the (32,92) I need for the station row — my south leg was 3 tiles short. Undoing corner D, adding flats, then re-placing.
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{"cursor":{"bank":4,"dir":0,"slope":0,"x":30,"y":54,"z":112},"pieces_placed":62,"removed":"banked_right_turn_5"}
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I've lost track of the exact state after those undos. Let me get ground truth.
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State confirmed: 61 pieces, lift topped at z=240 (7 up_25s intact), 5 corkscrews placed, cursor at (31,54) facing west after the 3 undos removed corner C. Now re-placing corner C plus the south leg.
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South leg landed exactly at (28,89) facing south. Corner D + return leg with brakes to close at (40,92).
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Circuit closed — 98 pieces, 5 inversions. Testing v5.
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v5 banked **6.90** — new best (5 inversions, 12 drops, length 632, intensity 8.03). Intensity headroom is now tighter (~2 left). For v6 I'll add a 6th inversion and a longer south leg for more length/airtime, watching intensity. Demolishing.
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v5's 6.90 is banked. Building v6 now — same opening, then extended west leg with a 6th corkscrew and longer south leg for more length.
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6.90 confirmed banked. Continuing v6 lift — placing the 7 chained `up_25`s separately to avoid the silent drop.
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Lift at z=240 confirmed. Now corner A, drop, booster, airtime hill, corkscrew #1, corner B (same as v5 opening).
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I've completed the opening at (57,66) facing west with 39 pieces, and now I'm moving into the v6 west leg which includes 5 corkscrews and corner C, ending at (25,55) facing south.
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West leg landed exactly at (25,55) facing south. Now the south leg: s-bends, camelbacks, booster, ending at (28,89) before corner D.
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South leg at (28,87) — 2 tiles short of corner D entry. Adding 2 flats, corner D, and the return.
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Circuit closed — 101 pieces, 6 inversions. Testing v6.
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v6 = **7.10**, new best (6 inversions, 13 drops, length 677, intensity 8.48). Intensity headroom is now ~1.5. For v7 I'll extend the north run to push the whole circuit further north, creating a much longer south leg (more length + airtime) while keeping 6 inversions to control intensity. Demolishing and rebuilding.
{"demolished":0}
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Lift at z=240. Now corner A, drop, booster, corkscrew #1, extended north run, corner B — 38 pieces, expecting (56,47) facing west.
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I've confirmed the cursor position at (57,48) facing west with 53 pieces placed, and now I'm planning the west leg with 5 corkscrews, 2 camelbacks, a mid booster, and corner C.
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I've placed the west leg at (24,37) facing south with 81 pieces total. Now I'm building the long south leg with s-bends, camelbacks, and a booster, then corner D and the return to close the loop.
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Circuit closed — 124 pieces. Testing v7.
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v7 = **7.30**, new best. 124 pieces, 6 inversions, 15 drops, length 848, airtime 84, max speed 1.32M. But intensity is now 8.88 — only ~1.1 below the 10 ceiling where excitement tanks. Footprint is also near its limits (x 24-61). Let me confirm the banked score.
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{"todos":[{"content":"Plan a closed-circuit layout on paper using piece geometry","priority":"high","status":"completed"},{"content":"new_ride + build the circuit in chunks","priority":"high","status":"completed"},{"content":"Verify circuit_closed via get_state, fix any rejections","priority":"high","status":"completed"},{"content":"finish_and_test to bank a score EARLY","priority":"high","status":"completed"},{"content":"Iterate: rebuild to beat the banked score if time allows","priority":"medium","status":"completed"},{"content":"Confirm banked score via best_result","priority":"medium","status":"completed"}]}[
{
"content": "Plan a closed-circuit layout on paper using piece geometry",
"status": "completed",
"priority": "high"
},
{
"content": "new_ride + build the circuit in chunks",
"status": "completed",
"priority": "high"
},
{
"content": "Verify circuit_closed via get_state, fix any rejections",
"status": "completed",
"priority": "high"
},
{
"content": "finish_and_test to bank a score EARLY",
"status": "completed",
"priority": "high"
},
{
"content": "Iterate: rebuild to beat the banked score if time allows",
"status": "completed",
"priority": "medium"
},
{
"content": "Confirm banked score via best_result",
"status": "completed",
"priority": "medium"
}
]
Confirmed banked: **7.30** (v7). Progression this round: 6.41 → 6.33 → 6.49 → 6.80 → 6.90 → 7.10 → **7.30**. Intensity is now 8.88 — only ~1.1 below the ceiling where excitement tanks, and the footprint is near its limits (x 24-61, y 33-92). Further inversions/speed risk pushing intensity over 10, and there's little room for pure length. Marginal returns are now negative-risk, so I'll bank 7.30 rather than gamble the remaining time.
Best coaster this round: 124-piece twister with 6 corkscrew inversions, 15 drops, 848ft length, 84 airtime ticks — **excitement 7.30**, intensity 8.88, no crashes, similarity 0.31 (up from 6.19 last round).
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